![]() ![]() We’ve got more in store for bots and Academy content over time that we look forward to rolling out as the game evolves.Īnd that gets at heart of our other focus, making Halo Infinite a game that will grow over time with the community. We’re also introducing bot matches so players new and old can warm up before they hit the battlefield. To that end, we’re introducing the Spartan Academy and Spartan Commander Laurette who will help players familiarize themselves with maps, weapons, and equipment. When it comes to gameplay, our goal is to deliver a multiplayer experience that honors classic Halo combat while also offering new players the support needed to jump in and have a great time. And in case you were wondering, the Yoroi armor is free and you can unlock it just by playing events in Season 1. ![]() You saw some examples of that effort in our Multiplayer Trailer, with tons of Spartan customization options that will be part of our very first season, “Heroes of Reach,” including a super-sweet Yoroi Spartan. A major focus for our team is the content we’ll deliver after the game has shipped, and work has already started on our first year of content - and beyond. We can’t wait for you to finally play for yourselves.Įven though launch is a huge moment, it’s just the beginning of Halo Infinite’s Great Journey (sorry, I couldn’t help myself). We’re not done yet, but we’re getting close. Since that time, we’ve been focusing hard on the elements that make Halo uniquely fun, while polishing and optimizing the game in preparation for launch on Xbox and PC. We also huddled up as a team and identified key areas of focus that we felt were important to finish the game strong and deliver an experience our fans are going to love. Finally, the technology has caught up with the vision, and that’s hugely exciting for everyone at 343. That feeling of awe and wonder, the freedom to explore an expansive alien world and discover its secrets, all coming to life. The first thing that struck me about Halo Infinite is how, in so many ways, it’s the realization of the vision we had for Halo 20 years ago when we were making the original games. When I joined the team in the Fall of 2020, I threw myself into the game, playing through the campaign and joining in multiplayer playtests. ![]() But for now, let’s talk a bit more about where the team has been, where we’re going and what we’re working on between now and launch. We also have a new video from our Multiplayer team coming out tomorrow and an upcoming breakdown of our Multiplayer Trailer this Thursday on Xbox Game Showcase: Extended with Associate Creative Director Tom French, Multiplayer Designer Alex Bean, and Lead Sandbox Designer Quinn DelHoyo. I’m sure you have a lot of questions, so I wanted to provide more info here, as well as encourage you to check out our deep dive over on Halo Waypoint. Hey there everyone! I hope you enjoyed your first look at Halo Infinite multiplayer. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |